Soooo... Things were really cooking along great on the programming front for a few years.
What happened?! Well, life happened. :-P
After a fun and relatively successful (however one might define that) run in VB.NET tutorials focusing originally on game design, and later on, primarily on database connectivity and general VB.NET topics with VBTOOLBOX, I decided that it was high time to follow my dream of moving to the tropics.
Sounds pretty paradisey, right??? Hah! It's is nice, but my lifestyle has been completely upended. Hardly a sob story, but my path has been extremely challenging. I went from being gainfully employed, to literally figuring out how to make my $0.56 bank account stretch for three months.
Currently, I'm living off the grid with two batteries, four solar panels, and extremely poor internet. Couple that with the fact that my coding machines are broken or damaged and my electrical limitations, code work is extremely challenging. Add to that the fact that there is no incentive from YouTube for video production anymore, as I've been informed that my content is too "small potatoes" and will be demonetized.
I have finally found employment to help get me afloat again, but I won't see stability of any kind for at least a year, unless I can figure out a secondary means of income, or some long lost uncle wills me a gazillion dollars. Har har.
Until I get a life, I won't be producing much in the way of VB.NET programming content, as I'm currently running on a Raspberry Pi 3 to save on power. I am picking up a little Python, however.
From time to time, I intend to blog and vlog about my new life, and will attempt to supplement my income with the Amazon Associates program. I've already made $0.90 in four months, so I'm well on my way. ;-)
Much of the original XNA tutorial source is unavailable as it resided on my dead laptop and old web server. I added a couple copies from the inventory videos and animation testing.
You're welcome to do as you wish with the projects, but please understand that I'm not in a position to support or assist with these old projects. Sorry! Best I can do is direct you to the old tutorials in hopes that you'll better understand what you're working with.
That said, please consider switching to Monogame. XNA has been discontinued, while Monogame [Built from XNA] has continued development and a thriving community. Because it was developed from XNA you'll still get the amazing frame rates and the syntax, to date, has been virtually identical, making the project conversion surprisingly easy. :-)
Sooo, last summer I moved to a new location and my personal web server for Aardaerimus.com, formerly located in my basement on an ancient 800mHz Dell running Windows 2000, had to be taken offline. :-(
Unfortunately, the complexity of the new hardware and pitiful connection coupled with the much increased ISP costs in my new location has dissuaded me from hooking the old beast back up. It held up really well for many, many years!
I had no idea that the site and its small trove of ancient tutorial files hosted on that box was in such high demand until I took it down. I'm constantly hit with questions about why my site is down and requests for those old project files, so I figured that it was high time to, at the very least, reestablish my web presence. Additionally, I'm hoping that this will provide a medium or community for interaction and commentary between myself and my viewers.
Why not set up a fresh web server? Well, I plan to be relocating, yet again, this summer. Where I'm headed, I have no idea what I will be doing or whether I'll even be able to continue doing tutorials. For my most recent tutorials on the VB Toolbox I've been relying heavily upon Dropbox for project source code sharing. I figure that I can continue to use that throughout my transition without fear of interruption in file distribution. Yay!
If I begin seeing traffic here, I will try to get links up to some of the more requested projects. Please, let me know what you think! :-)
I'm back - finally - and trying to get my new tutorial series "Adventures in XNA" off the ground. After playing with XNA a bit, and with a tremendous amount of help from Kalamus1, we've greatly refined the process of setting up an XNA game, movement and animation cycles, managing game screens, and much more.
He's done it again, folks! Kalamus1 is mastering XNA's particle engine! This is his first demonstration of particle effects. Regrettably, I'm recording at work and didn't get to capture the thunder claps that follow the flashes of lightning. Boo! Needless to say, it's awesome! :-D
This in an awesome "Work In Process" that belongs to Kalamus.
So far he's added the following:
- Procedural Tile Map Generation (On Key Press)
- A* Path Finding
- A Minimap interface that can navigate the world map
- A debug menu
- Dead Sexy, Animated Menus
- Water animation cycle
- Kalamus' Adaptation of Mango Screen Management
- A clean, smooth class flow that I REALLY need to adopt...
I'm ever grateful and indebted for being given the opportunity to learn from this guy! :-D
Work In Process - Project 4:
Rad Marvin rides again! I have added character movement, tile blocking, and map triggers to load new maps/teleport and reposition the toon.
I also have working sound (not featured in this video because I'm recording at work :-P ).
XNA 4 - Visual Basic 2010 (.NET) Work In Process - Project 3: Today, I worked on setting up a very simple title screen and world map. When you press "ENTER", it then loads the world map, complete with basic water animation, and a welcome dialog using my Text Processor class from Project 1.
I'm using 16x16 tile textures drawn at 32x32 on a 512x448 (SNES format) screen.
I still have a bit of improving to do on my text processor. I want to create enumerated screen type templates to automatically choose the backdrop style and location.
After that, I need to reformat my battle processor to fit the screen more dynamically.