Work In Process - Project 3:
Today, I worked on setting up a very simple title screen and world map. When you press "ENTER", it then loads the world map, complete with basic water animation, and a welcome dialog using my Text Processor class from Project 1.
I'm using 16x16 tile textures drawn at 32x32 on a 512x448 (SNES format) screen.
I still have a bit of improving to do on my text processor. I want to create enumerated screen type templates to automatically choose the backdrop style and location.
After that, I need to reformat my battle processor to fit the screen more dynamically.
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