Friday, July 1, 2011

Heavy workloads make for slow starts... What happened?

XNA... That was a much bigger mess than I'd anticipated. I dabbled with it for a few hours and found some more information on project conversion, just to make the "content pipeline" work, and it was a rather huge undertaking.

I'm the type of person that wants to understand how it all works, as opposed to simply copying and pasting someone else' code into a project... But - WOW - what a colossal failure. hahah

I'm certainly not giving up, but I was getting a lot of pressure to release another GDI+ game programming tutorial. That is on top of my actual job, which had me pinned down pretty tight, these past few days.

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