Tuesday, March 19, 2013
Thursday, November 8, 2012
Adventures in XNA - New Visual Basic Game Programming Series
Greetings, humanoids!
I'm back - finally - and trying to get my new tutorial series "Adventures in XNA" off the ground. After playing with XNA a bit, and with a tremendous amount of help from Kalamus1, we've greatly refined the process of setting up an XNA game, movement and animation cycles, managing game screens, and much more.
You can follow the new series on YouTube!
I'm back - finally - and trying to get my new tutorial series "Adventures in XNA" off the ground. After playing with XNA a bit, and with a tremendous amount of help from Kalamus1, we've greatly refined the process of setting up an XNA game, movement and animation cycles, managing game screens, and much more.
You can follow the new series on YouTube!
Friday, August 10, 2012
Project 5 ~ XNA Sound and Music Class & Touch Trigger (sign post) ~ VB 2010 .NET
Work In Process - Project 5:
Rad Marvin takes a leisurely stroll through TinyWorld and finds a sign post whilst groovin' to some new tunes thanks to the addition of a new sound class.
Monday, August 6, 2012
Kalamus Project ~ XNA 4 on VB .NET - Fun with Particles!
He's done it again, folks! Kalamus1 is mastering XNA's particle engine! This is his first demonstration of particle effects. Regrettably, I'm recording at work and didn't get to capture the thunder claps that follow the flashes of lightning. Boo! Needless to say, it's awesome! :-D
Stay tuned - there's more to come!
Kalamus' Project ~ XNA 4 - Procedural Tile Map Generation, A* Pathfinding, & Selectable MiniMap
This in an awesome "Work In Process" that belongs to Kalamus.
So far he's added the following:
- Procedural Tile Map Generation (On Key Press)
- A* Path Finding
- A Minimap interface that can navigate the world map
- A debug menu
- Dead Sexy, Animated Menus
- Water animation cycle
- Kalamus' Adaptation of Mango Screen Management
- A clean, smooth class flow that I REALLY need to adopt...
I'm ever grateful and indebted for being given the opportunity to learn from this guy! :-D
Project 4 - XNA Toon Movement, Map Triggers for Map Loading ~ VB 2010 (.NET)
Rad Marvin rides again! I have added character movement, tile blocking, and map triggers to load new maps/teleport and reposition the toon.
I also have working sound (not featured in this video because I'm recording at work :-P ).
Project 3 - XNA Simple Title Screen and Animated Tile Map ~ VB 2010 (.NET)
Work In Process - Project 3:
Today, I worked on setting up a very simple title screen and world map. When you press "ENTER", it then loads the world map, complete with basic water animation, and a welcome dialog using my Text Processor class from Project 1.
I'm using 16x16 tile textures drawn at 32x32 on a 512x448 (SNES format) screen.
I still have a bit of improving to do on my text processor. I want to create enumerated screen type templates to automatically choose the backdrop style and location.
After that, I need to reformat my battle processor to fit the screen more dynamically.
Project 2 - XNA Classic RPG Style Battle System ~ VB 2010 (.NET)
Work In Process - Project 2:
I'm working on a simple *riiiiight* battle system that will be similar to the classic NES "Dragon Warrior". Naturally, I hope to add more glitz and glamor in the future. For now, I just want it to be functional. I'm presently displaying the creature stats just to show that their entity class is updating successfully.
~ NOTE ~
I will eventually be releasing tutorials and source code for these projects.
Project 1 - XNA Text Processor & Menu Classes ~ VB 2010 (.NET)
XNA 4 - Visual Basic 2010 (.NET)
Work In Process - Project 1:
I'm building a text processor class to handle game dialog.
It's large and sloppy but I wanted the "typing stream" effect instead of instant print.
~ NOTE ~
I will eventually be releasing tutorials and source code for these projects.
Friday, November 4, 2011
XNA 4 In Visual Basic 2010 - Part 2 - SpriteFonts & Tile Mapping With The SpriteBatch
This beginner Visual Basic Game Programming tutorial is designed to help you get started with XNA 4.
In this VB video we'll be covering:
Adding a SpriteFont to our project
Creating a frame counter and drawing it to the screen with the SpriteBatch
Adding a tileset to our game content
Drawing a basic tile map with the SpriteBatch
Tuesday, November 1, 2011
Visual Basic Beginner Game Programming Tutorial ~ Music and Sound with mciSendString
This video will teach you how to play multiple sounds, simultaneously, by creating a sound class and employing MCISendString in Visual Basic 2010. This can be very useful for apps or games. :-)
We'll be covering how to play sounds, volume control, and how to kill running sounds.
We'll be covering how to play sounds, volume control, and how to kill running sounds.
Friday, October 28, 2011
XNA 4 In Visual Basic 2010 - Part 1 - Project Creation & Graphics Initialization
This beginner Visual Basic Game Programming tutorial is designed to help you get started with XNA 4.
In this VB video we'll be covering:
XNA Project Creation
Graphics Initialization
Preparing The Game Screen
clsContent Code: http://www.xnatutor.com
You must have XNA 4 (contained in the Windows Phone SDK 7.1) Installed to follow this video.
Download the Windows Phone SDK 7.1:
http://www.microsoft.com/download/en/details.aspx?id=27570
System Requirements:
Windows 7, Windows Vista
Windows® Vista® (x86 and x64) with Service Pack 2 -- all editions except Starter Edition
Windows 7 (x86 and x64) -- all editions except Starter Edition
Installation requires 4 GB of free disk space on the system drive.
3 GB RAM
Visual Basic (Visual Studio 2010) (SP1 Recommended)
Wednesday, September 28, 2011
Connecting to a MySQL Database with VB.NET Using ADO.NET
In this Visual Basic 2010 programming tutorial, we'll be connecting to and pulling data from a MySQL database, utilizing the ADO.NET connector provided at http://www.mysql.com/products/connector/
In this video, we will perform the following tasks:
1.) Creating the Connection Objects, a Connection String, and a Query String
2.) Connecting to our MySQL Database
3.) Drawing Data from our Database to our Windows Form
4.) Filtering our query results, and sorting the data
5.) Creating a Table Relationship to pull data from multiple tables
6.) Disconnecting from the Database
This tutorial assumes that you already have an operable MySQL database, access to the database, and a basic working knowledge of your database.
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